# Some Links on Volume Rendering

· [Cohen 94] D. Cohen and Z. Sheffer, "Proximity clouds - an acceleration technique for 3D grid traversal," The Visual Computer, vol. 10, no. 11, pp. 27-38, 1994.

· [Danskin 92] J. Danskin and P. Hanrahan, "Fast algorithms for volume ray tracing," Symp. Volume Visualization '92, pp. 91-98, 1992.

· [Engel 01] K. Engel, M. Kraus, and T. Ertl, "High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading," Siggraph/Eurographics Workshop on Graphics Hardware 2001.

· [Grimm 04] S. Grimm, S. Bruckner, A. Kanitsar, E. Gröller, "Memory Efficient Acceleration Structures and Techniques for CPU-based Volume Raycasting of Large Data," Symposium on Volume Visualization and Graphics, pp. 1-8, 2004.

· [Hauser 01] H. Hauser, L. Mroz, G. Bischi, and E. Gröller, "Two-Level Volume Rendering," IEEE Trans. on Visualization Computer Grapics, vol. 7, no. 3, pp. 242-252, 2001.

· [Hong 97] L. Hong, S. Muraki, A. E. Kaufman, D. Bartz, T. He, "Virtual voyage: interactive navigation in the human colon, SIGGRAPH '97, pp. 27-34, 1997.

· [Kaufman 05] A. Kaufman, S. Lakare, K. Kreeger, and I. Bitter, "Virtual colonoscopy," Communications of the ACM, vo. 48, no. 2, pp. pp. 37-41, 2005.

· [Kaufman 05] A. Kaufman and K. Mueller, "Overview of volume rendering", The Visualization Handbook, C. Johnson and C. Hansen, editors, Academic Press, 2005

· [Kindlmann 98] G. Kindlmann and J. Durkin, "Semi-automatic generation of transfer functions for direct volume rendering," Symp. Volume Visualization '98, pp. 79-86, 1998

· [Kniss 02] J. Kniss, G. Kindlmann, and C. Hansen, "Multidimensional transfer functions for interactive volume rendering," IEEE Trans. Visualization and Computer Graphics, vol. 8, no. 3, pp. 270-285, 2002.

· [Lakare 00] S. Lakare, M. Wan, M. Sato, and A. Kaufman, "3D digital cleansing using segmentation rays," IEEE Visualization '00, pp. 37-44, 2000.

· [Lakare 03] S. Lakare, A. Kaufman, "Anti-Aliased Volume Extraction," Eurographics - IEEE TCVG Symposium on Visualization, 2003.

· [Li 03] W. Li, K. Mueller, and A. Kaufman, "Empty-space skipping and occlusion clipping for texture-based volume rendering," IEEE Visualization '03, pp. 317-325, October 2003.

· [Lorensen 87] W. Lorensen and H. Cline, "Marching Cubes: A high resolution 3D surface construction algorithm," Siggraph '87, pp. 163-169, 1987.

· [Mueller 99] K. Mueller, T. Möller, and R. Crawfis, "Splatting without the blur," Proceedings Visualization ’99, pp. 363-371, 1999.

· [Mueller 05] K. Mueller, S. Lakare, and A. Kaufman, "Volume exploration made easy using feature maps," Scientific Visualization: Extracting Information and Knowledge from Scientific Data Sets, G. Nielson, G.-P. Bonneau and T. Ertl, eds, Springer-Verlag, Heidelberg, Germany.

· [Pfister 99] H. Pfister, J. Hardenbergh, J. Knittel, H. Lauer, and L. Seiler, "The VolumePro real-time ray-casting system," SIGGRAPH 1999, pp. 251-260, 1999.

· [Rezk-Salama 00] C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, and T. Ertl, "Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage-Rasterization," Eurographics/SIGGRAPH Workshop on Graphics Hardware '00, pp. 109-118, 2000.

· [Srámek 00] M. Srámek and A. E. Kaufman, "Fast ray-tracing of rectilinear volume data using distance transforms," IEEE Trans. on Visualization and Computer Graphics, vol. 6, no. 3, pp. 236-252, 2000.

· [Wan 99] M. Wan, A. Kaufman, S. Bryson, "High Performance Presence -Accelerated Ray Casting", IEEE Visualization `99, pp. 379-386, 1999.