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![]() | Janine Zöllner, Fabian Joeres, Dirk Brockmann-Behnsen, Gunnar Friege, Bernhard Preim Learning Physics through Elastic Storytelling in Virtual Reality: A Museum-Like Educational Experience Online GI VR AR 2025, visited: 18.09.2025. @online{Zoellner251, title = {Learning Physics through Elastic Storytelling in Virtual Reality: A Museum-Like Educational Experience}, author = {Janine Zöllner and Fabian Joeres and Dirk Brockmann-Behnsen and Gunnar Friege and Bernhard Preim}, url = {https://www.tu-chemnitz.de/forschung/virtual_humans/VRAR2025//poster/VRAR_2025_poster_5593.pdf}, year = {2025}, date = {2025-09-16}, urldate = {2025-09-18}, organization = {GI VR AR}, abstract = {This study explores the conceptual and technical foundation for studying the effects of elastic storytelling in virtual reality (VR) on learning outcomes in physics education, using the Millikan experiment as use case. For investigation, a VR-based learning environment was developed, placing the Millikan experiment within a virtual museum context. Based on the user’s decisions, the narrative gradually unfolds deeper content and enables self-directed exploration in the elastic narrative variant. Only fundamental content is displayed in the linear narrative variant in which the user has no decision-making power. A between-subjects study is planned to compare a linear and an elastic narrative variant of the application. Planned data collection includes pre- and post-tests on conceptual understanding, different questionnaires like the NASA-Task Load Index and the Player Experience Needs of Satisfaction. This poster presents the design concept, implementation details, and study plan for future empirical evaluations.}, keywords = {}, pubstate = {published}, tppubtype = {online} } This study explores the conceptual and technical foundation for studying the effects of elastic storytelling in virtual reality (VR) on learning outcomes in physics education, using the Millikan experiment as use case. For investigation, a VR-based learning environment was developed, placing the Millikan experiment within a virtual museum context. Based on the user’s decisions, the narrative gradually unfolds deeper content and enables self-directed exploration in the elastic narrative variant. Only fundamental content is displayed in the linear narrative variant in which the user has no decision-making power. A between-subjects study is planned to compare a linear and an elastic narrative variant of the application. Planned data collection includes pre- and post-tests on conceptual understanding, different questionnaires like the NASA-Task Load Index and the Player Experience Needs of Satisfaction. This poster presents the design concept, implementation details, and study plan for future empirical evaluations. |
![]() | Janine Zöllner, Bernhard Preim, Jan-Willem Vahlbruch, Vivien Pottgießer, Patrick Saalfeld Exploration of interactive nuclide chart visualisations in virtual reality for physics education Journal Article Computers & Graphics, 130 (104258), 2025. @article{Zoellner25, title = {Exploration of interactive nuclide chart visualisations in virtual reality for physics education}, author = {Janine Zöllner and Bernhard Preim and Jan-Willem Vahlbruch and Vivien Pottgießer and Patrick Saalfeld}, doi = {https://doi.org/10.1016/j.cag.2025.104258}, year = {2025}, date = {2025-08-01}, journal = {Computers & Graphics}, volume = {130}, number = {104258}, abstract = {Immersive virtual reality (VR) is used for various types of learning content. One fundamental but challenging part of VR applications are suitable interaction techniques. In this work, we use the example of interactive nuclide charts to investigate interaction techniques in VR. For this purpose, four variants of visualising an interactive nuclide chart for decay rows in a VR environment were implemented: The floor-freehand variant offers the possibility to move freely on the chart, the floor-controller variant enables teleportation to nuclides using the controller, the wall-freehand variant uses hand gestures to select nuclides, and the wall-controller variant also uses the controller to select nuclides on the wall. Our user study with 24 participants indicated that the wall-controller variant was favoured in terms of usability and user experience.}, keywords = {}, pubstate = {published}, tppubtype = {article} } Immersive virtual reality (VR) is used for various types of learning content. One fundamental but challenging part of VR applications are suitable interaction techniques. In this work, we use the example of interactive nuclide charts to investigate interaction techniques in VR. For this purpose, four variants of visualising an interactive nuclide chart for decay rows in a VR environment were implemented: The floor-freehand variant offers the possibility to move freely on the chart, the floor-controller variant enables teleportation to nuclides using the controller, the wall-freehand variant uses hand gestures to select nuclides, and the wall-controller variant also uses the controller to select nuclides on the wall. Our user study with 24 participants indicated that the wall-controller variant was favoured in terms of usability and user experience. |
![]() | Janine Zöllner, Bernhard Preim, Jan-Willem Vahlbruch, Vivien Pottgiesser, Patrick Saalfeld Poster: Exploration of Interactive Nuclide Chart Visualisations in VR for Physics Education Unpublished 2024. @unpublished{Zoellner24, title = {Poster: Exploration of Interactive Nuclide Chart Visualisations in VR for Physics Education}, author = {Janine Zöllner and Bernhard Preim and Jan-Willem Vahlbruch and Vivien Pottgiesser and Patrick Saalfeld}, year = {2024}, date = {2024-09-20}, booktitle = {Visual Computing for Biology and Medicine}, keywords = {}, pubstate = {published}, tppubtype = {unpublished} } |
Janine Zöllner Entwicklung einer interaktiven Nuklidkarte zum Vergleich von Interaktionselementen in virtueller Realität Masters Thesis Dept. of Computer Science, 2022. BibTeX | Links: @mastersthesis{Zoellner_2022, title = {Entwicklung einer interaktiven Nuklidkarte zum Vergleich von Interaktionselementen in virtueller Realität}, author = {Janine Zöllner}, url = {https://www.vismd.de/wp-content/uploads/2022/08/Master_Thesis_Janine_Zöllner_geschwarzt-1.pdf}, year = {2022}, date = {2022-06-24}, school = {Dept. of Computer Science}, keywords = {}, pubstate = {published}, tppubtype = {mastersthesis} } |



