New CGF paper on “Mesh Smoothing” appeared online

After the presentation at VCBM in Norrköping 2012, Tobias Mönch was invited to prepare an enhanced article for the Computer Graphics Forum on the framework for interactive mesh smoothing, primarily for anatomical surface models. After careful reviewing, the paper was now accepted and appeared online

It represents the highlight of Tobias’ upcoming Phd thesis. The paper was joint work with Kai Lawonn, Christoph Kubisch (nVidia) and Rüdiger Westermann (TU Munich) who contributed to algorithmic descriptions and efficient hardware implementation.

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